> For the complete documentation index, see [llms.txt](https://anonverse.gitbook.io/anonverse/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://anonverse.gitbook.io/anonverse/crypto-war.v/gameplay/game-mechanics.md).

# Game Mechanics

### NFT for Cryptocurrency Towers

* Cryptocurrency towers will have card levels in with higher attacking speed and damage.
* Owning a cryptocurrency tower NFT will automatically get $ANON token income, players do not need to perform cumbersome pledge operations, this is the world's first automatic profit mechanism

![](/files/9LjnIRlenWdZh52NbV8k)

### Game revenue mechanism

* Offline earnings, Even if the player closes the game window, it will also generate $ANON token revenue
* Killing FUD army revenue, Killing a minion or leader of a FUD army in the game will drop $ANON tokens

### Elixir bar

* To place Cryptocurrency towers during gameplay, users are required to factor in the Elixir bar which comes with a cooldown mechanism
* Users will need to decide on their strategies in defensive measures
